Like the rest of the DLC, a co-op buddy or two are highly advised. A deadly creature is revealed with the right item, and it’s fierce, attacking with healthbar-depleting bites and homing crystal soulmasses. You’ll reach the first boss in less than an hour. On the ground in front of an ice-encased mimic, someone’s written "Poor fool". Some are frozen over, prompting various comical orange soapstone comments. The road to the boss feels shorter and more linear than the last two DLC instalments until you factor in the amount of easy-to-miss nooks and crannies hiding goodies. When they gang up with rampart spearmen and golems, their backstabs can pose problems. While I’ll leave others to ponder their backstory, in function they’re a bit like Heide Knights, dormant until disturbed then attacking with aggression. Hooded witches dot the place, kneeling passively and in total disinterest of your presence.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |